![]() ![]() Rotation for Frost Death Knight in WotLK Classic If you have not already, please read the Spell Summary page. This guide will cover not only the strengths and …1. If you do not plan to use a 2-hander, you can drop Two-Handed Weapon Specialization for Mark of Blood, or Bloody Vengeance, or Bloodworms.Welcome to the Wowhead Blood Death Knight Tanking WOTLK guide! This guide's main purpose is to share the necessary information needed for you to have an in-depth understanding of the spec, as well as giving you options so you can determine how you'll want to play your character. Talents This is the popular Blood DK Tank build. This guide will show you what you need to know to play the Death Knight class as a Blood Tank. SOLUTION: Prolong combat if there are enemies nearby (in GameState.Welcome to our Blood Death Knight Tank guide for WoW WotLK. This is especially important for solo players. ![]() PROBLEM: Going invisible (Shadowing Beyond, Withdraw) resets the combat and breaks these effects. WORKAROUND: speed-up consume potions animation PROBLEM: Drinking potions occasionally fizzles ![]() SOLUTION: Add additional condition (in StatusEffect.UpdateHelper()) that would check if there are any enemies nearby, and (optionally) provide a 5s grace period before breaking charm/dominate on a single target. ![]() RELATED BUG REPORTS: one, two, three, four PROBLEM: If you charm or dominate a single target, it breaks the effect immediately and without any notification. PROBLEM: Sometimes charm and dominate effects end prematurely even if there are enemies in range, because AI fails to pick a new target. SOLUTION: Allow TransferDamageToCaster status effect to be applied only to party members, in StatusEffect.ApplyEffect() This was quite harming fighter's survivability. PROBLEM: An enemy who switched sides (due to charm, dominate, confuse) could benefit from Take the Hit modal ability. WHY IS IT SO: The tick damage does not go via usual attack resolution routine, but instead is applied directly, and related damage modifiers were forgotten to be added. PROBLEM: Racial Slayer talents actually do not increase all damage, specifically they do no affect DoTs. SOLUTION: Add respective checks to Health.ApplyDamageDirectly() WHY IS IT SO: The tick damage does not go via usual attack resolution routine, but instead is applied directly, and elemental damage modifiers were forgotten to be added. PROBLEM: Elemental talents actually do not increase all elemental damage, specifically they do no affect DoTs. SOLUTION: Invoke StatsOnHit tracker from Health.ApplyDamageDirectly() Which makes it hard to estimate their damage contribution. PROBLEM: DoT damage done by the party members is not registered in the "Total Damage Done" section on their character sheet. Going invisible (Shadowing Beyond, Withdraw) will no longer end combat if there are enemies in range (12 range, 3s linger). Consume potions duration reduced from 2.33s to 1sħ. These effects will last at least 5s, and player will be notified with " has broken free!" message.Ħ. Last enemy will no longer break charm and dominate effects immediately. Fixed an issue where charm and dominate effects could unexpectedly break if affected character had no target despite enemies being in range.ĥ.b. Fighter's ability Take the Hit will no longer protect non party characters (there was a problem where it would affect charmed enemies).ĥ. Fixed an issue with DoTs not benefiting from Race Slayer talents (Beast Slayer, Primal Bane, Ghost Hunter, Sanctifier, Wilder Hunter).Ĥ. Fixed an issue with DoTs not benefiting from Elemental talents (Scion of Flame, Heart of the Storm, Secrets of Rime, Spirit of Decay).ģ. Fixed inflicted DoT damage not being tracked/registered in "Total Damage Done".Ģ. The idea was to make an unofficial patch mod for the game, plus provide the solutions if you would want to incorporate them into one of the future (if any) official updates.ġ. Hi, there have been a couple of bugs which we as community were able to track down, fix and test. ![]()
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